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The YoungWorld Map - Choose a plot before you start

 
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Fort Europe
Senator


Joined: 16 Aug 2011
Posts: 972
Location: Southern England

PostPosted: Fri Mar 30, 2012 7:37 pm    Post subject: The YoungWorld Map - Choose a plot before you start Reply with quote



Updated: 30 March 2012
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Last edited by Fort Europe on Fri Mar 30, 2012 8:24 pm; edited 3 times in total
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Fort Europe
Senator


Joined: 16 Aug 2011
Posts: 972
Location: Southern England

PostPosted: Fri Mar 30, 2012 8:03 pm    Post subject: Reply with quote

Rules:
Please read these rules carefully.

1. Choosing a location:

a. Find a starting location on the map that you believe will suit your nation best, then post the location's number below and it will then be added to the list by a moderator.

b. You may only choose one location for your nation to start in.

c. You may NOT choose a starting location that is occupied by someone else.


2. Allegiances:

a. As well as being a geographical reference aid, the map also shows the allegiances of nations within The YoungWorld.

b. Any nation can join one of the two factions that exist within The YoungWorld; The Knights of the Golden Light, or the Assassins Rebellion.

c. If you become a member of one faction or the other, your nation will be colour coded accordingly.

- The Knights are depicted here in blue

- The Assassins are depicted here in Green

- Jester's nation is highlighted in Yellow, just because she's special.

If you would like more information on joining a faction, please ask in the Tavern.


3. Expanding and Conquering:

a. It is possible to expand your borders to include other map locations, or parts of other map locations. This however can only be done in an RP thread, and in context (IC). You are not required to create a new thread if you are able to incorporate your story into an existing RP thread.

b. All unoccupied map locations have a small population of indigenous people, that will need to be dealt with either peacefully or not so peacefully, it's your choice.

c. You are also able to conquer the map locations, or parts of other map locations belonging to other nations in the same way. However this must also be done in an RP thread, and the defending nation must be involved in the RP and have opportunity to defend their territory.

d. You may not conquer ANY nation's map location completely. This is to prevent nations from being completely destroyed. A nation must be left with at least a small area of land from which to launch a counter offensive at some point in the future.

e. Once you have reached a satisfactory point in your RP, either in an existing RP or by creating your own RP thread, you must post the map location number, your nation's name, and which RP Thread you are referring to here, so a moderator can update the map and list with the latest changes.

f. Any other nation may dispute your claim to an unoccupied location within the same RP thread until your request has been granted and the Map Reference below has been updated.

g. Conflicts, border disputes and other useful information will be added to the map if relevant. If you have an ongoing dispute over your borders, please post below so that the map can be updated accordingly.

h. The Battlefield Moderators have the right to decline requests to recognise any claim to either an unoccupied or conquered map location if they believe any of the above rules or the rules of the RP Thread have been broken in any way.


4. Changes and Deletions:

If you wish to change the area designated to your nation, or remove your nation from the map list, simply post below. Nations will not be deleted unless the nation is banned permanently from the region and the forum.

Inactive Nations may be changed if necessary to fit requirements.

If 80% of the maps locations are filled either by conquest or total number of members, the map will be extended to include additional continents and islands for new members as required.
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Fort Europe
Senator


Joined: 16 Aug 2011
Posts: 972
Location: Southern England

PostPosted: Fri Mar 30, 2012 8:14 pm    Post subject: Reply with quote

THE LIST

Knights
Assassins
Jester
Non Aligned



1 -
2 - Carinthe
3 -
4 -
5 - Mexihco
6 -
7 - Elves Security Forces
8 - Everminds
9 - Nataniel
10 -
11 -
12 -
13 -
14 - Makaar
15 -
16 - Jester
17 -
18 - Dark Miyte
19 -
20 -
21 - Darkest Souls
22 - Fort Europe
23 -
24 - Scrivneria
25 -
26 -
27 -
28 -
29 -
30 -
31 -
32 -
33 -
34 -
35 -
36 -
37 -
38 - Welchyland
39 - Drop Your Pants
40 -
41 - Sir Lans
42 -
43 -
44 -
45 -
46 -
47 -
48 -
49 -
50 -
51 -
52 - (RP Location)
53 -
54 - Doramicus
55 -
56 -
57 -
58 -
59 -
60 -
61 -
62 -
63 -
64 -
65 -
66 -
67 -
68 -
69 -
70 -
71 -
72 -
73 -
74 -
75 -
76 -
77 -
78 -
79 -
80 -
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Last edited by Fort Europe on Wed May 02, 2012 9:24 am; edited 1 time in total
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Doramicus
Private First Class


Joined: 18 Aug 2011
Posts: 72
Location: Ohio, USA

PostPosted: Sat Apr 28, 2012 6:36 pm    Post subject: Reply with quote

I'll take 54
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Doramicus
Private First Class


Joined: 18 Aug 2011
Posts: 72
Location: Ohio, USA

PostPosted: Tue May 01, 2012 4:37 pm    Post subject: Reply with quote

Also: non-aligned nations should have a color, like Gray or something.
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