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Theatrical Logic

 
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Fort Europe
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Joined: 16 Aug 2011
Posts: 972
Location: Southern England

PostPosted: Thu Sep 08, 2011 7:38 pm    Post subject: Theatrical Logic Reply with quote

Theatrical Logic

In is down, down is front
Out is up, up is back
Off is out, on is in
And of course-
Left is right and right is left
A drop shouldn't and a
Block and fall does neither
A prop doesn't and
A cove has no water
Tripping is OK
A running crew rarely gets anywhere
A purchase line buys you nothing
A trap will not catch anything
A gridiron has nothing to do with football
Strike is work (In fact a lot of work)
And a green room, thank god, usually isn't
Now that you're fully versed in Theatrical terms,
Break a leg.
But not really.

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scrivneria
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Joined: 22 Aug 2011
Posts: 881
Location: USA

PostPosted: Thu Sep 08, 2011 7:47 pm    Post subject: Reply with quote

Isn't it sad when green rooms are green? Largely because they are the most sickly green you've ever seen
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Fort Europe
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Joined: 16 Aug 2011
Posts: 972
Location: Southern England

PostPosted: Thu Sep 08, 2011 7:57 pm    Post subject: Reply with quote

I have to agree Scriv... I was sat in one such green room just the other day when I realised some idiot had indeed painted it that same shade of sickly matt green, and not well either I might add. I didn't stay long after that.

If you have no idea what any of the above mentioned terms mean, here are some comical explanations.


Theatre terms

Eternity -
The time that passes between a dropped cue and the next line

Prop -
A hand-carried object small enough to be lost by an actor 30 seconds before it is needed on stage

Director -
The individual who suffers from the delusion that he or she is responsible for every moment of brilliance cited by the critic in the local review

Blocking -
The art of moving actors on the stage in such a manner as not to collide with the walls, the furniture, the orchestra pit or each other. Similar to playing chess, except that the pawns want to
argue with you.

Blocking Rehearsal -
A rehearsal taking place early in the production schedule where actors frantically write down movements which will be nowhere in evidence by opening night

Quality Theatre -
Any show with which you were directly involved

Turkey -
Every show with which you were not directly involved

Dress Rehearsal -
Rehearsal that becomes a whole new ball game as actors attempt to manoeuvre among the 49 objects that the set designer added at 7:30 that evening.

Tech Week -
The last week of rehearsal when everything that was supposed to be done weeks before finally comes together at the last minute; reaches its grand climax on dress rehearsal night when costumes rip, a dimmer pack catches fire and the director has a nervous breakdown. Also known as "hell" week.

Set -
An obstacle course which, throughout the rehearsal period, defies the laws of physics by growing smaller week by week while continuing to occupy the same amount of space

Monologue -
That bright, shining moment when all eyes are focused on a single actor who is desperately aware that if he forgets a line, no one can save him

Dark Night -
The night before opening when no rehearsal is scheduled so the actors and crew can go home and get some well deserved rest, and instead spend the night staring sleeplessly at the ceiling because they're sure they needed one more rehearsal

Bit Part -
An opportunity for the actor with the smallest role to count everybody else's lines and mention repeatedly that he or she has the smallest part in the show.

Green Room -
Room shared by nervous actors waiting to go on stage and the precocious children whose actor parents couldn't get a baby-sitter that night, a situation which can result in justifiable homicide.

Dark Spot -
An area of the stage which the lighting designer has inexplicably forgotten to light, and which has a magnetic attraction for the first-time actor. A dark spot is never evident before opening night.

Hands -
Appendages at the end of the arms used for manipulating one's environment, except on a stage, where they grow six times their normal size and either dangle uselessly, fidget nervously, or try to hide in your pockets

Stage Manager -
Individual responsible for overseeing the crew, supervising the set changes, baby-sitting the actors and putting the director in a hammerlock to keep him from killing the actor who just decided to turn his walk-on part into a major role by doing magic tricks while he serves the tea

Lighting Director -
Individual who, from the only vantage point offering a full view of the stage, gives the stage manager a heart attack by announcing a play-by-play of everything that's going wrong

Make-up Kit -
(1) Among experienced community theatre actors, a battered tackle box loaded with at least 10 shades of greasepaint in various stages of desiccation, tubes of lipstick and blush, assorted pencils, bobby pins, braids of crepe hair, liquid latex, old programs, jewellery, break-a-leg greeting cards from past shows, brushes and a handful of half-melted cough drops
(2) For first-time male actors, a helpless look and anything they can borrow

The Forebrain -
The part of an actors brain which contains lines, blocking and characterization; activated by hot lights

The Hindbrain -
The part of an actors brain that keeps up a running subtext in the background, while the forebrain is trying to act. The hindbrain supplies a constant stream of unwanted information. Such as who is sitting in the second row tonight, a notation to seriously maim the crew member who thought it would be funny to put real Tabasco sauce in the fake Bloody Marys, or the fact that you need to do laundry on Sunday.

Stage Crew -
Group of individuals who spend their evenings coping with 50-minute stretches of total boredom interspersed with 30-second bursts of mindless panic

Message Play -
Any play which its director describes as "worthwhile," "a challenge to actors and audience alike," or "designed to make the audience think." Critics will be impressed both by the daring material and the roomy accommodations, since they're likely to have the house all to themselves.

Bedroom Farce -
Any play which requires various states of undress on stage and whose set sports a lot of doors. The lukewarm reviews, all of which feature the phrase "typical community theatre fare" in the opening paragraph, are followed paradoxically by a frantic attempt to schedule more performances to accommodate the overflow crowds.

Assistant Director -
Individual willing to undertake special projects that nobody else would take on a bet, such as working one-on one with the brain-dead actor whom the rest of the cast has threatened to take out a contract on.

Set Piece -
Any large piece of furniture which actors will resolutely use as a safety shield between themselves and the audience, in an apparent attempt to both anchor
themselves to the floor, thereby avoiding floating off into space, and to keep the audience from seeing that they actually have legs

Strike -
The time immediately following the last performance while all cast and crew members are required to stay and dismantle (or watch the two people who own multi-tool kits) dismantle the set.

Actors (As defined by a set designer) -
People who stand between the audience and the set designer's art, blocking the view. That's also the origin of the word "blocking," by the way

Stage Right, Stage Left -
Two simple directions actors pretend not to understand in order to drive directors crazy. ("No, no, your OTHER stage right!")
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